				-------------------------------
				MAI-LING: FINAL MIX - MOVESLIST                      
				-------------------------------                                                            


*Note that naming scheme is from the "All About Warzard" guide. All names from the Japanese 
version have been retained. 

Movelist reflects the default settings, but certain areas can be edited and changed to one's liking. 
Please refer to the Config.txt and follow the instructions when making changes accordingly.


---KEY NOTATION=---------------------------------------------------------------------------

F  = Forward           x = LP (Light Punch)          a = LK (Light Kick) 
B  = Back              y = MP (Medium Punch)         b = MK (Medium Kick)   
D  = Down              z = HP (Heavy Punch)          c = HK (Heavy Kick)
U  = Up                s = Start 

L = Light button attack             M = Medium button attack          H = Heavy button attack
L-M-H = Chaining from Light Attack to Medium Attack to Heavy Attack         

P = Punch              K = Kick
PP / KK = 2 punches / 2 Kicks


---=BASIC SYSTEM=------------------------------------------------------------------------

Jump Up           = U 
Jump Forward      = UF
Jump Backwards    = UB
Walk Forward      = Hold F
Walk backward     = Hold B
Crouch            = Hold D             
High Guard        = Hold B as opponent attacks
Low Guard         = Hold DB as opponent attacks
Dash/Run          = F, F (can attack or jump during this)
Back Dash         = B, B (invincible during startup)       
Air Recovery      = x+y when falling in midair
Ground Recovery   = x+y when falling near the ground
Quick Get Up      = Tap any button while down on the ground
Wake Up Roll      = F or B while down on the ground
Taunt 		  = s (ground only)


---=ADVANCED TECHNIQUES=----------------------------------------------------------------------

GROUND
------

- Kasen (Fire Wheelj                    = Hold HK to delay & execute a counter attack
- Chou Enshofu (Super Flaming Heel Axe) = Hold HK to delay & make hit unblockable (during Goranda Kaifuu)

AIR
---

- Idaten (Flash Dash) = F,F or B,B 


WHILE RUNNING
-------------
 
- Sudden Jump            = U, or UF during Forward Dash
- Sudden Stop            = B during Forward Dash
- Sudden Crouch          = DB during Forward Dash


MISCELLANEOUS
-------------

- Braking   = P during Kugekisho or Koen
- Rolling   = K during Kugekisho or Koen 
- Bluff (Can be done manually, or canceled into from any Basic Attacks costing 500 pts of energy) 

       - 3 Different Bluff Actions -

Bluff Run          = F + LP+LK
Bluff Fujinken     = B + LP+LK
Bluff Kononyu      = D + LP+LK


---=SPECIAL COMBINATIONS=------------------------------------------------------------

- Fukusho (Backlash) = LP repeatedly (Standing)
- Toura (Wide Strike) = MK, MK


---=RED EARTH SPECIFICATIONS=--------------------------------------------------------

- High Jump      = D, U (can steer Mai-Ling by pressing F or B while airborne)
- Pursuit Attack = U + K  while opponent is knocked down to the floor
  *Name: Kaitou (Champion Press)

- Guard Break    = Countinuously attack while opponent's blocking
- Counter Impact = Counter opponent's attack with your own
- Throw Escape   = Hold U or D when opponent executes a striking/launching type of throw
- Throw Recover  = Hold D, DF, or DB when opponent executes a slamming type of throw
- Ultimate Guard = P + K (Ground only, can also be done during a regular guard)
  *Name: Shougan (Riot Defender)

- Ultimate Counter #1 = B, DB, D + P or K during Ultimate Guard
  P Version: Yokuha (Hawk Smash)
  K Version: Kokuha (Tiger Smash)


---=NORMAL THROWS=----------------------------------------------------------------------------------- 

- Shuryuto (Dragon Toss)       = Close, F / B + MP or HP (Can be Throw Escaped at the start of being thrown or
                                                          Throw Recovered when about to hit the floor from throw)
- Rakurakutai (Hard Rock Drop) = Close, F / B + MK or HK (Cannot be Throw Escaped/Recovered) 


---=SPECIAL TECHNIQUES=------------------------------------------------------------------------

Fujinken (Air Blade Fist) - D,DF,F + P (Ground)
-------------------------
Description: Focused energy blast in the form of a projectile. Button strength determines speed and duration.

Koen (Curling Flames) - F,DF,D,DB,B + K (Ground) 
---------------------
Description: Running towards her opponent, Mai-Ling knocks her opponent with repeated kicks when close. Button
             strength determines running speed and duration.

Enryukyaku (Flaming Dragon Kick) - F,D,DF + K
----------
Description: Flaming spinning kick while rising up into the air. Button strength determines number of hits 
             and height.

Kokakushu (Crimson Crane Kick) - B,D,DB + K or B+K during Idaten near the edge of the screen
----------
Description: Leaping away a great height, Mai-Ling repels off the air and descends with a fiery drop kick. 
             Button strength determines angle of descent.

Kugekisho (Force Palm) - F,DF,D,DB,B+P (Ground)
----------------------
Description: Taking a running start, Mai-Ling jumps onto her opponents, and blasts them point-blank with 
             a huge energy blast.  

Kononyu (Golden Monkey Tricks) - D,D+K (Counter)
------------------------------
Description: Taking up a defensive stance, Mai-Ling counters her opponent through some acrobatic movements.
             Button strength determines duration of counter and the type of counter used.

Tenjuu (Sky Raid) - F,D,DF+P
-----------------
Description: Mai-Ling propels herself into the air and hurls any airborne opponents within reach to the ground.
             Button strength determines jump angle and the type of throw used.

Tentsuiga (Sky-Diving Fang) - F,D,B,U,F+P 
---------------------------
Description: Mai-Ling throws her opponent high into the air, then jumps up afterwards with a multi-attack 
             finisher. 


---=MYSTIC BREAKS=------------------------------------------------------------------------------ 
*Note that these require at least one full bar of energy in the Super Gauge in order to use.

Lvl 1 = (requires 1 bar)
Lvl 2 = (requires 2 bars)
Lvl 3 = (requires 3 bars) 


Chou Fujinken (Super Air Blade Fist) - D,DF,Fx2+LP (Lvl1) or MP (Lvl2) or HP (Lvl3)
------------------------------------
Description: A large energy bullet. Level determines number of hits and duration.

Chou Enryukyaku (Super Flaming Dragon Kick) - D,DF,Fx2+LK (Lvl1) or MK (Lvl2) or LK (Lvl3)

-------------------------------------------
Description: A powered up multi-hitting flaming spin kick. Button strength determines number of hits and height.

Chou Kugekisho (Super Force Palm) - D,DF,F+2P, press P buttons rapidly to add more hits (Air)
---------------------------------
Description: A super energy palm blast from high up in the air. Amount of super energy determines duration. 

Hokotaisho (Great Blaze of the Descending Phoenix) - B,D,DB + 2K 
--------------------------------------------------
Description: Leaping away, Mai-Ling descends upon her opponent in a huge blast, then finishing him/her off 
             in an inferno consisting of fiery midair kicks.

Goranda Kaifuu (Goranda Infused) - F,D,B + 2K
--------------------------------
Description: Tapping into the sealed energy in her boots, Mai-Ling becomes empowered with the fiery soul
             of the legendary Goranda! All of Mai-Ling's abilites become enhanced with the power of fire.

